Month: June 2013

  • Radial Spatial Hashing for 2D Lighting

    This builds on my previous system, which you can see in my previous post. If you want to learn how to make simple 2D lighting, read that first. If you want to know how to make it 10x+ faster, read this! So, this post deals with the issues faced with the inefficient method described originally…

  • Basic 2D Shadows and Lighting System (OpenGL, C#)

    I’ve decided to tackle the challenge of 2D shadows and lighting first in my to-be 2D game. It’s something I’ve wanted to try for a long time, and never really had the guts to try. It seems like a daunting task, but after a few days of work, I’ve produced a basic lighting system which…